SvennoJ said:
Imagine we get the slim interface of 360 and ps3 back. They ran at 1080p, less than 64MB for the OS, 32MB even I think at the end of the gen. 2.5 GB, what a waste! |
Those consoles didn't have a 1080P interface, they were upscaled 720P.
In the Xbox 360's case it's UI was 720P upscaled... But many UI elements were actually 480P like the quick guide menu.
But yeah, they had tiny footprints, by the end of the gen the Xbox 360 was sitting at 24MB and the PS3 at 47MB.
Much of that has to do with how the UI was designed, the Xbox 360's OS used a modular-container approach, so only elements like the video playback engine got loaded into RAM when a user loaded the application, so there was always a delay delving a level deeper into the UI.
The Xbox One by comparison tried to keep as much data in memory as possible so launching an app was a bit snappier.
Next-gen the Xbox Series of consoles will be taking a more Xbox-360-like approach to the OS thanks to the SSD increasing the baseline storage performance.
--::{PC Gaming Master Race}::--