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chakkra said:
sales2099 said:

Minecraft IP is too big to remain exclusive. 200 million sold and counting. It sucks but I guess it’s MSs Fortnight...it’s job is to print money and pad every fiscal quarter. Guess even spin-offs count. 

What about Hellblade 2? Original game was PS timed exclusive. Now it’s Xbox Ecosystem exclusive.

Instead of listing the exception to the rule, maybe consider that if the game was announced with platforms then MS honours it. Wasteland 3, Psychonauts 2, Outer Worlds. Games that have no platforms announced are fair game. Starfield, Elder Scrolls 6, Fallout 5, Doom 3, etc. 

I think that is exactly the reason why it should've been made exclusive. I think MS made a HUGE mistake there. Yes, Minecraft gives them money in the short term, but "system sellers" are called system sellers for a reason. I'm 100% sure that Halo, Animal Crossing, and God of war would all sell a lot more if they were multiplatform but that is not their purpose in life, they all exist with the purpose of being the "system seller" to attract people to their respective platforms. I truly hope Microsoft learned their lesson and don't make the same mistake with Elder Scrolls.

It’s bigger then that. If people can’t crossplay with PS versions then it can trigger a domino effect and loose sales. Also bad PR for rolling back on what was allready a multiplat. And it clearly isn’t short term, it’s been making money the entire time. That’s long term cushion money to pad their entire division. 

That said, they didn’t confirm a PS5 version, bout time they keep the IP to themselves, while still supporting the PS4 version. I completely agree MS is too nice sometimes with their IP when Sony clearly plays dirty by comparison. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.