Otter said:
MS certainly cannot mandate 1440p 60fps when some games are only run at 1440p on Series X. Mandating performance targets is only fair on developers if optimising for Series S is as easy as toggling down resolution to 1080p, but as we've heard from developers not all GPU/Ram constraints are scaled by resolution and therein may lay the problem. Will have to wait on the DF analysis but this is also the second launch game to not feature parity, so inclined to think that S is requiring more work then developers care to put in. Something MS could have compensated for by only halving the GPU power and being more generous with the RAM |
Demanding certain resolution or framerate would only make some games worse or skip. The devs should be the one to see what will better show their game.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."