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shikamaru317 said:

Eh, Ubisoft should have gone for 1080p 60 fps over 1440p 30 fps imo, mistake by Ubisoft aiming for 1440p on Series S when their AnvilNext2.0 engine is known to be very hardware demanding.

But on the bright side, EA just announced that Star Wars Squadrons on Series S has 1440p 60 fps with higher graphical settings from PC and 1440p 120 fps with lower graphical settings options:

https://www.ign.com/articles/ea-reveals-full-ps5-xbox-series-x-upgrade-plan

Who would guess we would be using EA as a positive example, Ubi done very bad.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."