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Bandorr said:
Shinobi-san said:
Give it a year or two and I think Series S will show its value, keeping pace with its bigger brother while coming in at a super affordable price point.

Will be really interesting though to see the differences between Series S and Current gen!

I was thinking the exact opposite.

The S is already having problem with two cross-gen games.  WDL runs on par with the ps4 because of Ray tracing.  A feature that Capcom removed from DMC:SE on the S and is patching on later on the X.

If the S can't handle ray tracing - things are just going to get worse and worse in the future as more games adopt it.

I dont know, i think maybe because we are at the start of a generation that hardcore gamers and maybe even gaming media seem to be overly obsessed with native resolution, high refresh rate and ray tracing.

Part of the problem is that we barely have any games coming out that are built specifically for next gen. This forces Sony and even more so MS to really push the technical bullet points as if its the main marketing point.

In a year or two, people will be seeing games built with these consoles as a baseline. Slowly but surely resolution will almost always be dynamic/upscaled, fps will be back down to 30 and maybe 60 where applicable and ray tracing will be limited to light implementations on lighting and reflections. BUT we will be wowed by the games!

When this happens, I believe Series S will still be relevant given the way that MS has designed the console. PS4 and Xbox One will be completely irrelevant imo. This is where the value will come in. At the moment next gen consoles are acting as beefed up machines to run our current gen games on, and in that department Series S will not deliver what it was not meant to.

Edit: This marketing strategy with focusing on technical bullet points, will backfire though, I have already seen guys in one of the other threads pointing out that PS5 has dynamic resolution for Legion, yet its already been confirmed that Gears 5 has dynamic res ranging from 1080p to 4k. When it comes down to it native rendering resolution at 4k is simply not worth the pay-off. Maybe for the next gen when 4k TV's actually become the norm, then maybe. Even then there will likely be superior methods like DLSS 5.0 or something. In fact I think a DLSS approach to console gaming is ideal.



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