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There is no doubt that a lot of talent has left Retro Studios in the last decade but that is not to say that new talent cannot be rapidly regained if Nintendo invests an appropriate amount into the company, which it sounds like has been happening since the MP4 reveal in early 2019. I am sure that a lot of top notch developers who worked on recent AAA FPS games would love to be a part of MP4.

As for what Retro has been up to for the past 6 years, well before 2018, I suspect that Retro was used heavily has an undeclared contributor in BotW, Galaxy and likely the Splatoon and/or MK8 ports for the Switch. Nintendo fans don't like to admit just how much of a near death experience Nintendo experienced between the years of 2014 and 2017. We have never seen a year that was as loaded with AAA Nintendo content as the Switch's launch window was especially when we consider that we are now in the world of HD gaming and what used to take Nintendo 1-2 years of development now takes 5 years plus. Nintendo pulled out everything it possibly could to make the Switch's launch as successful as it could be and it paid off. That being said, I guarantee that any under-utilized talent that Nintendo had control over was pulled in to help perfect their key releases. I am sure that Retro was being used on multiple of these titles. Remember how people complained in 2014 how empty BotW open world looked? I am sure that Nintendo had Monolith, Retro and any other assets that they control outside the EAD teams just working to populate regions of the BotW game map.