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JEMC said:

To be honest, I think many games will use ray tracing only for minor things like shadows and the like because the consoles will need all the power they have to just run the games and won't have much spare power to dedicate it to RT. And most ports to PC won't use the chance to improve on that.

At least, that's what I expect for the next 2-3 years. After that... well, after that we'll have new GPUs from both sides so who cares?

It does seem that way, I mean so far, apart from games like WD legion, we've got games like WoW and Godfall using RT shadows, but WoW is specifically a PC game, so I'm not sure why it's only shadows for that game (they could have used it for the obviously static rivers/sea around it's world). 

It does seem like next gen is mostly going to be minimal RT, mostly shadows, some puddles and slight reflective surfaces. I guess we're going to be waiting for a game designed for PC to make use of said features, but going by current offerings, we don't have much.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.