By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mar1217 said:
Cerebralbore101 said:
Tried the demo for about 30 minutes today. Not really feeling it so far. Enemies feel like they are made of paper. For the most part I can just mash the attack button and wreck everything. Bigger enemies just require a couple well timed blocks or dodges and then wrecking them when they are open. Does the game get harder later on? I'll finish the demo tomorrow.

BotW's combat was great because of the challenge of the Lynels/Guardians, the crazy physics system, and breakable weapons forcing you to, think strategically to, conserve resources. Then if you add in the hard mode from the DLC it gets even more challenging.

Welcome in a Warriors game !

Even still, there at least more organized and have more aggressive behavior than they did in OG Hyrule Warriors,lol.

BTW, do you link weak and strong attacks together ? Cuz yeah, if you're gonna simply mash Y this would honestly become visually stale fast.

Here's what you can do with Link for example. (Every character have specifities in their moveset to make them unique)

Thanks for that. I wasn't sure how to do the shield surf for the longest time. The Y, X, popup attack was easy to figure out, since almost every hack n' slash has it. The weird thing is there's additional follow up moves you can do after a shield surf. Same goes for the Y, Y, Y, X combo. But I can't figure out how to do them consistently. One of the follow up moves is a standing ground smash similar to the final move in Link's air combo.

I finished the demo BTW, checking out all the extra battles and everything. So far it feels like a fun game. My only remaining complaint is that the graphics aren't quite as good as BotW, even though it's using the same engine. Enemies look kinda fuzzy, like they are using lower resolution textures. The framerate feels a tad under 30 FPS a lot of times. And finally I feel like there's too much bloom in certain assets like on the King's beard.