| Shadow1980 said: I'm gonna ask what others have: Does this include indie games and other low-budget, low-price games, including downloads of F2P games (e.g., Fortnite, Minecraft)? If so, then what are we looking at in terms of actual packaged software that you usually have to pay full retail price for? 1.5 billion is very impressive, and I don't want to downplay that accomplishment, but I do want to make sure that what's going on here is an actual apples-to-apples comparison. |
From what we know it is full SW but of all sizes, so low-budget and indies are included (I don`t think F2P and PS+ gave aways are included). It is about 13 games per HW sold (so not that much out of average if you remember last gen) and also if we look at the record revenue and profits from Playstation the inflation on SW sales from small titles (that well most doesn`t sell much, but certainly they add up) shouldn`t deviate much the "real" comparison to PS2. Just remember PS3 and X360 sold about 1B SW on 85M userbase. Add 30M userbase and them only like 1 more game per console need to be sold to reach 1.5B.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







