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Otter said:
DonFerrari said:

The game seems very simple and short, but with good design and colors giving it a nice presentation and good family play.

apparently its 5 hours. Gameplay is looking very sweet, maybe the most polished looking 3D platformer since Odyssey

And it gets what a lot of games fail to do, which is interactivity. Everyrthing you touch in the world responds to you in fun ways

Yes I noticed the guy basically interacted with a lot of things and it did have collision boxes and reactions (instead of just ghosting through or being solid barriers). Yep I also heard 5h to finish, about 4 stages with each going from 30min or more (perhaps 5h is because you need several plays or heavy exploration to pick all and plat).

Leynos said:
How much space does it take to delete?

I don't know (not even if we will be able to delete), but from the duration and simplicity of the visuals I would guess under 10Gb.

chakkra said:

I'm not a fan of platformers but there's something charming about this game that makes me want to try it.

I guess the simplicity and aesthetic may be the reason for the charm. I'm also not the most platformer guy (I like platforming sections on games, but as a genre it isn't one I play as much as I did in the past) and being free I'm certainly interested.

chakkra said:
Bandorr said:
I think one of the smartest things they did was include a game that used those features.
STILL shocked the switch tried to sell that gimmick POS game for $50.

"tried"??? That... game has outsold many other games that are considered "masterpieces" on the Switch. 

the quotes on tried is because they succeeded or because you think the game is good?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."