| The Fury said: So... I'm always in a weird mind about how all this stuff works. The software is actually a licence based system, all of it whether you think it or not. I buy a game, I'm buying a copy of a game on disc or to download, I sub to PS+, Game Pass, whatever, I end those subs I lose those games, because the licence is tied to me paying for the ongoing licence. It's not different to many pieces of software my company uses, we all know how it works, you pay nothing for the software except a licence to use it monthly or yearly. |
It certainly is possible to make a middle ground be it with Twitch, YT or the streamers... charge it by views (that is also how the youtubers receive) so let's say small channel, less than 1000 views you don't pay anything. But after that after you pay 1 cent for so each so many views. No flat rate so I don't think that would make streamers run away. And that also don't invalidate the possibility of the companies paying for the streamers to show their product.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







