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SvennoJ said:
Sounds good. Sure the normal solution will be good enough, re-acting to temperature changes, yet to stop noticing changes in fan speed you could set a different baseline per game to have a more constant speed. Cooling a bit 'too much' in easier to render places while not having to ramp up as much to respond to sudden temperature increases in taxing spots.

I hope they put some kind of limiter of menu rendering this time. The fan in the ps4 pro gets really loud in lobbies in GT Sport, pre-race, then when the race starts it slows down to inaudible again. fps must be uncapped in the lobby screen heating up the CPU unnecessarily. The installer from fs2020 has the same issue, utilizing the GPU at 100% for no reason, just to show a progress bar at 1,000,000 fps. Rendering a progress bar >>> effort than rendering the actual game lol.

Yes I do agree with you that is odd that sometimes even the PS4 main menu have the fan running faster than the game itself.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."