vivster said:
The only reason why "stable" framerate exists is because they are capped at the top, not because developers somehow managed to have every scene output the same amount of fps. If it was up to them they would never cap fps. It was only necessary because VRR didn't exist and neither did high FPS. The optimizations devs do go into increasing the minimum fps and they will still always do that, even with VRR. I wouldn't call VRR niche anymore. It stopped being niche after they added it to TVs and consoles. By the end of this gen it will be the standard for any display. |
Only since screen tearing fell out of favor although you can still choose to 'endure' tearing with uncapped frame rates. But true, it's only stable if you cap it (low enough)
VRR will be niche this gen until cheap tvs come with VRR. HDR is still niche and 1080p tvs are still dominant in most parts of the world. 1080p tvs and even 720p are still for sale. I doubt VRR will be standard for any display by the end of this gen. It would be nice, although I won't buy a new tv again until this one breaks. Same for the old one which lasted 12 years before it started showing problems.