SvennoJ said:
Ah. I bought my TV too soon, no VRR. My laptop has a 144hz screen, but also no VRR. |
The only reason why "stable" framerate exists is because they are capped at the top, not because developers somehow managed to have every scene output the same amount of fps. If it was up to them they would never cap fps. It was only necessary because VRR didn't exist and neither did high FPS. The optimizations devs do go into increasing the minimum fps and they will still always do that, even with VRR.
I wouldn't call VRR niche anymore. It stopped being niche after they added it to TVs and consoles. By the end of this gen it will be the standard for any display.
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