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SvennoJ said:
vivster said:

The FPS number isn't any concern for TVs who can do 120 Hz. Most TVs who can do that also support VRR, which means the game can run at any FPS and look smooth. So it really doesn't matter if the game is locked at 40, 60, 69.8008 or any range.

Consoles are PCs now and TVs are monitors now, so we need to say farewell to old limiting technology.

Ah. I bought my TV too soon, no VRR. My laptop has a 144hz screen, but also no VRR.

The game still needs some stability to look smooth. It's probably for the best VRR is still very niche for now. Imagine devs not even trying for a stable fps anymore... On the other hand, imagine what creative effects you can make with VRR.

The only reason why "stable" framerate exists is because they are capped at the top, not because developers somehow managed to have every scene output the same amount of fps. If it was up to them they would never cap fps. It was only necessary because VRR didn't exist and neither did high FPS. The optimizations devs do go into increasing the minimum fps and they will still always do that, even with VRR.

I wouldn't call VRR niche anymore. It stopped being niche after they added it to TVs and consoles. By the end of this gen it will be the standard for any display.



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