By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
120 fps screen also allows a stable 40 fps, repeating every frame 3 times. Pile on the eye candy, cap it at a stable 40 fps with occasional drops back to 30 when going over render budget. I'm enjoying 24 fps on a 144hz screen, perfectly judder free. Unfortunately, the smoother it is, the more you notice micro stutters.

Mr Puggsly said:
SvennoJ said:
120 fps screen also allows a stable 40 fps, repeating every frame 3 times. Pile on the eye candy, cap it at a stable 40 fps with occasional drops back to 30 when going over render budget. I'm enjoying 24 fps on a 144hz screen, perfectly judder free. Unfortunately, the smoother it is, the more you notice micro stutters.

Huh, never considered that. There will be games capped at 30 fps in the next gen. But when 120Hz is detected, a game could run 40 fps if the headroom is there. I bet that would feel considerably smoother without a significant demand in resources.

The FPS number isn't any concern for TVs who can do 120 Hz. Most TVs who can do that also support VRR, which means the game can run at any FPS and look smooth. So it really doesn't matter if the game is locked at 40, 60, 69.8008 or any range.

Consoles are PCs now and TVs are monitors now, so we need to say farewell to old limiting technology.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.