The_Liquid_Laser said:
Heh, you may not have read my original point, so let me go back to that. I'm saying the transition from Generation 2 to 3 is the biggest. The reasons are 1) Graphics - Transition from dots and sticks to actual 2D shapes like Mario and Link. Of course if I call these dots and sticks 1D, then everyone has a hissy fit, but my point is that a character like Mario on NES has a hell of a lot more graphical depth than Pitfall on Atari 2600. This was my original point as it pertains to the topic of this thread. For some reason people seem to really want to focus on the first point and I don't know why. But to try to clarify with respect to 1D/2D or 2D/3D, my point is that people don't have any problem calling Generation 5 the 3D Generation even though there are lots of aspects that aren't really 3D. I was using an analogy to show how early gaming went from 1D to eventually 2D on the NES, but at that point several people (including yourself) got very rigid about what 1D had to be even though people aren't terribly rigid with how they define 3D on the PS1 or N64. A line segment is a one dimensional shape and early gaming was full of line segments. Once we got to the NES, we stopped seeing line segments. |
Lmao. No it's just that you're coming up with arbitrary definitions for everything and there's just no need. You could have just said Atari uses very simplistic graphics compared to NES so it was a huge jump, but you decided to like invent this weird definition for what you call a "1D" game.
The paddles in pong have both width and length. It's 2 pixels wide and several long. It's simplistic for sure, but regardless, it's a 2D object. Also the ball moves in many directions on a 2D plane. Then there's the numbers on the scoreboard. They can't exist in 1 dimension, physics just won't allow it, know what I mean though?
Though I do agree from a 'what you see on screen' point of view, that the jump from Atari 2600 to NES was one of the biggest.







