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Ka-pi96 said:
The_Liquid_Laser said:

You have a weird definition of 2D.  If I control a dot, that is 1D.  If I can only move left or right, then that is 1D.  You know what 1D is right?

I bet you don't consider SNES games with parallax scrolling to be 3D, even though the background looks 3D.  In order to be 3D, the whole game has to be 3D.  It's the same on the Atari 2600.  The games aren't really 2D.  They are 1D.

Also, I am curious if you agree with me that the biggest transition in gaming was from Generation 2 to 3.  Are disagreeing with this point, or are you just trying to distract from my main point?

Nope. The dot still has both a height and a width, therefore it's 2D.

1D isn't even possible.

Not entirely accurate.

1D in computer graphics/mathematics is a number line where each point can be represented by a single numeral.

2D in computer graphics is where you add width information to an object and often requires more than a single numeral.

3D in computer graphics adds depth information.

And we can even go further than that like 4D Vector and you even have 0D.

This chart showcases the differences rather well, much better than how some people (probably myself included) are trying to describe it.




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