Conina said:
3d-acceleration hardware which allowed to push much much more polygons. So PS1, N64, Saturn, 3DFx, combined with 3d-APIs like Direct3D, OpenGl, Glide. Most 3d-games before that were experimental. |
Quake and Unreal were experimental? They ran better with software rendering, or rather it looked better, than with one of the early GPUs.
Did PS1 have any 3D acceleration? It had a general co-processor that could be used for that.
3D games are still experimental, now venturing into ray-tracing!







