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Conina said:
SvennoJ said:
I keep reading 2D to 3D was the biggest transition. However when was that transition? We had 3D vector graphics games, Battlezone 1980 vector graphics, I Robot 1984 polygons, Wolfenstein 3D 1992 had textures, Descent 1994 was 6DoF, and we still have very successful 2D games.

So what is considered to be the transition to 3D?

3d-acceleration hardware which allowed to push much much more polygons. So PS1, N64, Saturn, 3DFx, combined with 3d-APIs like Direct3D, OpenGl, Glide.

Most 3d-games before that were experimental.

Quake and Unreal were experimental? They ran better with software rendering, or rather it looked better, than with one of the early GPUs.
Did PS1 have any 3D acceleration? It had a general co-processor that could be used for that.

3D games are still experimental, now venturing into ray-tracing!