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Commanche: Maximum Overkill (1992), first game to use voxels for terrain. I was big on air sims back in late 80s/early 90s, and seeing this for the first time...this could be called system seller, if there ever was one for PCs...at the time I still had Amiga, consoles were at SNES/Genesis stage and this was one of the games that showcased what the future is about.

Ultima Underword: The Stygian Abyss (1992) - another 1992 gem...not only fantastic RPG with its emergent gameplay, but one that introduced texure mapped 3D worlds (id Software saw what UU was capable of on convention and went on to write their own code for Catacombs 3D, precursor to Wolfenstein 3D).