By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DroidKnight said:
The_Liquid_Laser said:

You have a weird definition of 2D.  If I control a dot, that is 1D.  If I can only move left or right, then that is 1D.  You know what 1D is right?

I bet you don't consider SNES games with parallax scrolling to be 3D, even though the background looks 3D.  In order to be 3D, the whole game has to be 3D.  It's the same on the Atari 2600.  The games aren't really 2D.  They are 1D.

Also, I am curious if you agree with me that the biggest transition in gaming was from Generation 2 to 3.  Are disagreeing with this point, or are you just trying to distract from my main point?

Correct.  Atari, and everything that came out after that is all 2d.  That is an image represented using an X and a Y axis.  The only way to add in the Z axis is through holographic imaging or simulate it with Virtual Reality.  But virtual reality is still using two 2d images slightly skewed from each other to simulate 3d.

Heh, well yes you are right, the screen is always 2D except for the 3DS or VR systems.  This may be what is throwing some people when I say "1D" is that they don't realize that the screen is 2D even on a game like Mario 64.  The screen isn't the reason why we call a game 2D or 3D.  The screen is always 2D.  The shapes in Mario 64 are 3D and that is why it's called a 3D game.  It also uses an analogue stick for 3D controls.

But if you look at both graphic capabilities and the controls, gaming started as 1D.  Pong was a 1D game.  It was two sticks hitting a dot.  Those are all 1D shapes.  The controller is a dial that just goes up and down.  Those are 1D controls.  The Atari 2600 is kind of 1D+ in the same sense that SNES is 2D+ with the parallax scrolling or games like Star Fox.  SNES games have some 3D elements, but they are still mostly 2D.  Atari 2600 has some 2D elements, but the graphics are mostly sticks and dots and there are plenty of games where you can only move in one dimension (Space Invaders, Breakout, etc...).  Atari 2600 is still mostly 1D. 

Gaming didn't really become fully 2D until the NES, and again that is just 1 of 4 elements I originally pointed out.  The jump from Atari 2600 to NES was huge for several reasons.