DroidKnight said:
Correct. Atari, and everything that came out after that is all 2d. That is an image represented using an X and a Y axis. The only way to add in the Z axis is through holographic imaging or simulate it with Virtual Reality. But virtual reality is still using two 2d images slightly skewed from each other to simulate 3d. |
Heh, well yes you are right, the screen is always 2D except for the 3DS or VR systems. This may be what is throwing some people when I say "1D" is that they don't realize that the screen is 2D even on a game like Mario 64. The screen isn't the reason why we call a game 2D or 3D. The screen is always 2D. The shapes in Mario 64 are 3D and that is why it's called a 3D game. It also uses an analogue stick for 3D controls.
But if you look at both graphic capabilities and the controls, gaming started as 1D. Pong was a 1D game. It was two sticks hitting a dot. Those are all 1D shapes. The controller is a dial that just goes up and down. Those are 1D controls. The Atari 2600 is kind of 1D+ in the same sense that SNES is 2D+ with the parallax scrolling or games like Star Fox. SNES games have some 3D elements, but they are still mostly 2D. Atari 2600 has some 2D elements, but the graphics are mostly sticks and dots and there are plenty of games where you can only move in one dimension (Space Invaders, Breakout, etc...). Atari 2600 is still mostly 1D.
Gaming didn't really become fully 2D until the NES, and again that is just 1 of 4 elements I originally pointed out. The jump from Atari 2600 to NES was huge for several reasons.
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
My Bet With curl-6
My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
My Bet With Metallox







