| vivster said: You mean the smallest leap, right? |
Definitely for tv screens. For VR it will be the biggest leap, which doesn't say much, since it will be the first leap. (Not counting the 90's nor the stereo viewer virtual boy)
We got the smallest increase in memory and GPU sauce, especially compared to the mid-gen upgrades. CPU is better but no big leap either. Then there's diminishing returns and the useless quest for native 4K rendering.
Sure, there's some ray-tracing capabilities, yet the Unreal tech demo already showed there are more efficient ways to do it that to utilize the hardware ray-tracing. It was a tech demo, maxed out, at 1440p. Certainly impressive thanks to the SSD but don't count on fully ray traced games at native 4K to look anywhere close like that.
The SSD is the only leap, the rest are mere steps.
Smallest leap in graphics, but a big leap in loading times, which hopefully will bring some new game play in the form of more dynamically changing worlds.







