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Goatseye said:
PotentHerbs said:

You grouped most Sony games in one style/genre without breaking down the differences in their core mechanics, which was my point of contention with your post, and others like it. Because with that logic you can group together most of Microsoft games as first person shooters since they have the same perspective. 

If Elder Scrolls and Halo are different from one another, because of their gameplay loops, why is this ignored for a WRPG like Horizon, a TPS like Uncharted, or an action/adventure title like God of War?

I didn’t group Sony games together, even though I think they’re not that varied based on genres and style of gameplay.

I’d choose different games to compare. Comparing an Arena FPS to a Dungeons and Dragons inspired RPG is a sacrilege.


I wouldn’t call Horizon: ZD an RPG. It has elements of an RPG but it is at its core, an Action Adventure; with a set character and no build variety, set story with no meaningful choices that impacts it, etc... comparing it to let’s say Wasteland or Fallout: New Vegas, you can clearly see the difference. 

Uncharted does involve a lot of shooting but it’s not a TPS like Gears is. It’s actually a sh*tty shooter and a better cinematic adventure game. The gameplay is serviceable for the campaign but not great for multiplayer.

You got God of War right, a hack and slash action adventure game.

Your post is disingenuous. There is a ton of difference in pacing, game design, level structure, even combat, between Uncharted and Horizon, similar to the differences between Halo and Fallout, that would classify these games in different genres. 

Horizon might not have a variety of different builds, but neither does Persona, DQ or Final Fantasy, and most would consider those RPG's. Also, HZD doesn't have many meaningful choices, but that doesn't mean it doesn't have that at all (IE. how various side quests impact the last mission). There is a ton of traditional RPG elements in Horizon like side quests, open world design, branching dialogue, skill trees, etc. It might lack a few RPG elements, but that doesn't make it an action adventure game, even if there is some overlap with the genre (which is inevitable for most AA/AAA titles).

Uncharted isn't considered a TPS because you think it has bad shooting mechanics? You not liking its gameplay doesn't change the majority of its gameplay loop. If I didn't like the TPS elements, or the platforming, or even the driving, I'm not going to say that I think Uncharted is more of a puzzle game, since the former comprises of the majority of gameplay.