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PotentHerbs said:

You grouped most Sony games in one style/genre without breaking down the differences in their core mechanics, which was my point of contention with your post, and others like it. Because with that logic you can group together most of Microsoft games as first person shooters since they have the same perspective. 

If Elder Scrolls and Halo are different from one another, because of their gameplay loops, why is this ignored for a WRPG like Horizon, a TPS like Uncharted, or an action/adventure title like God of War?

I didn’t group Sony games together, even though I think they’re not that varied based on genres and style of gameplay.

I’d choose different games to compare. Comparing an Arena FPS to a Dungeons and Dragons inspired RPG is a sacrilege.


I wouldn’t call Horizon: ZD an RPG. It has elements of an RPG but it is at its core, an Action Adventure; with a set character and no build variety, set story with no meaningful choices that impacts it, etc... comparing it to let’s say Wasteland or Fallout: New Vegas, you can clearly see the difference. 

Uncharted does involve a lot of shooting but it’s not a TPS like Gears is. It’s actually a sh*tty shooter and a better cinematic adventure game. The gameplay is serviceable for the campaign but not great for multiplayer.

You got God of War right, a hack and slash action adventure game.