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Goatseye said:
PotentHerbs said:

If God of War and Uncharted 4 are considered one style of game than wouldn't the same apply to Halo: Infinite and the next Fallout/ Elder Scrolls? 

What's the difference if we're ignoring core mechanics/gameplay loop? 

Halo is a competitive arena shooter FPS; you progress through the game by shooting mf on their face. It’s also, different than Call of Duty, don’t get them mixed.

Fallout is a RPG, with some shooting mechanics, which are not essential, in first and third person view. And you can problem solve tasks in game without having to fire a round.

Elder Scrolls are not shooter games, they’re fantasy  Action WRPG, where you problem solve in myriad of ways, with no option to shoot. 

You grouped most Sony games in one style/genre without breaking down the differences in their core mechanics, which was my point of contention with your post, and others like it. Because with that logic you can group together most of Microsoft games as first person shooters since they have the same perspective. 

If Elder Scrolls and Halo are different from one another, because of their gameplay loops, why is this ignored for a WRPG like Horizon, a TPS like Uncharted, or an action/adventure title like God of War?