Flouff said:
What's frightening IS the long term plan. A company which can support money losses for years to break the market until its service is the only one relevant is a problem. And when that's the case, consumers can't "control" the market anymore ; if the suscription is 50 dollars per month with majority pf GAAS, AA, and copy paste/game, there will be no alternative. That's not a market that will invest hundreds of millions in ambitious AAA. And i can barely see how it will be sustainable for traditional publishers (musical artists payment on streaming plateforms are already a joke). Maybe a pessimistic view of the global picture, but I feel, in a dramatical way of saying things |
Reminds me of when EA Access was going to be terrible because EA would lock full games behind it and jack the price up and then every other publisher would follow suit. Within years we’ll have to subscribe to eleven different services for a total of hundreds a month just to be able to play games!
Of course, none of that happened. If GamePass becomes as big a success as you’re worried about, it will be because MS offers a value that people won’t be able to resist. This is bad for consumers? And why would an optional subscription service become the only relevant gaming option? You can still buy all GamePass games outside of the service. Most games still aren’t on GamePass and a lot of the bigger titles that come from third party, come months after launch.
Just seems like a whole lot of worry for no good reason.







