Lafiel said:
but is it? games developed for one specific console regularly end up being the best on the market and I don't think that's all down to first party developers being "more talented" these games being made as "system sellers" means there is a lot of extra budget and care poured into them, which wouldn't be needed in your scenario ofcourse developing for countless of different configurations also means a lot of development overhead/development restrictions to ensure compatibility (or the game just not working well on several systems) |
Well in the case of Microsoft they'd already be supporting infinite hardware combinations on PC as well as Series S/X.