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snyps said:
GTA, once it went 3D it became something everyone would play.

Street fighter 2 was better than street fighter 1. I’m assuming the first one sucked as I’ve been a fan of 2 for 30 years and never seen the arcade of 1.

Never played the arcade version, but a port is included in Anniversary collection. The game is basically unplayable. The way moves buffer makes it really impossible to react to anything. 

snyps said:
curl-6 said:
Mario Sunshine to Mario Galaxy; from a game was practically the definition of "meh" to one of the greatest video games ever created.

To each their own. I stand in the minority in this one, I actually had exponentially more fun in Sunshine because I value open world sandboxes the highest. 

Having just finished getting all of the sprites in Sunshine... the game has a lot of flaws and bad design choices. There's a few places where the game is kind of broken, and blue coins are a terrible chore. There are about half as many levels with twice as much stuff crammed into them, so it lacks variety and feels padded. Also the final level/boss are the worst in any Mario game. The difficulty of some shines, combined with the fact that you can't skip many shines that give you a hard time like you could in Mario 64 also throw the difficulty curve out of whack. Overall, it's not that much harder than 64, but weaker players could simply avoid the harder levels if they weren't up for it, whereas in Sunshine if you can't beat those floating platformer sections, you're not beating the game.

That's not to say it's bad as it has some nice things going for it. The core gameplay is fun, FLUDD is fun, and the way the levels progress as you get shines is uniquely satisfying. Has better boss battles, and rewards exploration. But, the lack of variety and poor design choices hold it back.

I get liking sandbox more than linear designs, but it's a good sandbox game vs an amazing linear platformer.