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Pemalite said:

eva01beserk said:

Na you missed much more. Its why I said wach the presentation cuz I wont be able to explain as well but Ill give it a shot.

Let's cut through some of the bullshit here.

eva01beserk said:

Like the 4 extra PCIE4.0 lanes straight from the apu to the SSD

* The Playstation 5 has 4x PCI-E 4.0 lanes to the SSD. Not 8. It's identical to the Xbox Series X on this front.

eva01beserk said:

allowing it to skip the ram, the xbox has no such things.

* The Xbox Series X SSD can bypass Ram and stream data direct from SSD to the APU as well.

eva01beserk said:

having 12 chanel memory vs the xbox 8 or 4(we still dont know, its most likely 8).

* The memory channel count is ultimately redundant, it's just a silly marketing point and you fell for it. - You have two ways to you can increase bandwidth, faster memory chips or more memory chips. - Sony took the "more memory chips" route to solving the bandwidth problem.

eva01beserk said:

The soc dedicted to handle data wich the ps5 has an equivalent of 9 ryzen cores while the xbox has a 4 cores equivalent.

Absolute rubbish.
The Xbox Series X has hardware accellerated compression/decompression.

No. The fixed function blocks that aid this are *not* equivalent to a Ryzen CPU core... They are fixed function, not flexible x86 processing cores.

eva01beserk said:

Cerny mentioned that there are other bottlenecks that limit data transfer speed so hdd's and sdd's dont run at their full speed all the time and the ps5 has hardware and software for that. The xbox only has sotware.

There are certainly a ton of bottlenecks that can limit data transfer rates such as scheduling for example.

I would advise you not to "hang onto" every single utter word that Cerny murmurs... And there is a good reason for that. - Cerny is a paid employee of Sony and thus he has a conflict of interesting in inflating, supporting and big-noting his company and the products he is trying to sell.

Same goes for Phil Spencer and whoever is Nintendo's equivalent.

And no. Xbox doesn't only "have software". - The Xbox series X, like the Playstation 5 features hardware accelerated decompression/compression, which is also aided by software.
The companies might "brand" their approaches differently, but they share very similar concepts fundamentally, even if Sony's definitely has the performance edge.

eva01beserk said:

but its much more than the 5.5 vs 2.4 raw speed.

That is exactly what the difference is.

eva01beserk said:

And I think we saw  a bit of this on the start up comparisons they have both made, the xbox had games start in like 4x the speed of the previous gen wich was like 12s vs 54s, while the ps5 was instant almost. under 2 sec wich was just the button presses and the fade to black between inmages. it was insane. But again, thouse where diferent games we might need to wait untill the same games are compared to really see.

The Xbox may be doing other tasks in the background, there are far to many variables like different operating systems, api's and so forth for one.
Undoubtedly the Playstation 5 has the bandwidth edge on it's storage and that will translate to load times and other nuanced differences.

However, the SSD is still dog-awfully slow compared to Ram.

Like I said, im not the best to be explaining or debating this topic as I would just be repeting what someone else said. Make more sese to debate the guy on the video. 

The ssd being used as ram sounds dubious and I only claim that others are speculating about it. I never said That I belive that to be the case But I do belive that the ps5 will save a lot more of its ram for graphics than the xbox.

I hihghly doubt that the xbox had stuff runing in the background in thouse vids they themself put up. They are gona try to make the best example possible theres no way they will screw up like that. Still, they where diferent games, I still say untill the same game is compared theres no real comparison to be made.

I looked into the direct storage and I never claimed the ps5 had 4 extra PCIE4 lanes, I said it had 4 PCIE4 lanes and the xbox has none.  What xbox claims as direct storege is an API solution but that again is more software. But again I could be wrong I just could not find any mention.

Never claimed the "equivalent cores" are actually cores. Its in the very word "equivalent". Its ovbious what I meant its that it does the work of that, but it can only do that and its not flexible.

The more memory channel thing might be null, cant say that I know much for sure. But I dint get that from cerny, that again is from the video I linked and seemed resonable. 

Something I also forgot to mentioned was the 6 priority levels. But thats something I quite dont get much. All I get is that normal storage has 2. Maybe you can expand on that. 

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