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Pemalite said:

But yes, an SSD cache drive could have been an option to maintain cost levels. And I am definitely glad they didn't go that way.
But I would have also loved for more Ram, 16GB isn't allot.

I was of the impression 16GB of RAM wasn't enough too, but now, not so much. As you know,most of the RAMin any gaming system is used as a cache for the assets needed to render the frame. As Cerny describes, devs used to have to try and keep the next 20-30 seconds of possible gameplay in RAM.

Surely, if you an bring that number down to th next 3 seconds (though Cerny claims the next 1 second) then that is also saving you a massive chunk of what would have been otherwise,e an efficient use of RAM.

Pemalite said:

I would probably have a select few favorite titles on the internal SSD and just buy an SSD expansion card to put "rubbish" games on so to speak rather than drive up the read/writes on the internal SSD. Something I have done on the Switch to keep the internal NAND as healthy as possible for system longevity.

Truth be told is that after my last PC WD NVMe SSD failure, I have become scared of SSDs, Only reason I am not too worried about the next gen consoles is because I believe most of the activity on their SSDs would be reads as opposed to writes. For my cold storage,I am staying well away from SSDs. Would get the fastest HDD I can find and call it a day.