By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Norion said:
Pemalite said:

Microsoft is making a push for exactly that with "intelligent delivery".
But yeah, entirely up to the developer if they even wish to use that feature.

If you are using a soundbar or TV audio like the majority of people... Then 5.1/7.1 uncompressed audio is unlikely to be of importance... The Switch doesn't seem to suffer from this issue because developers are more than happy to compress the hell out of FMV/Audio because... Well... It's the Switch. Cart space is a premium.

Smash Ultimate is a great example, over 800 tracks containing over 28 hours of music but the file size is only around 13GB and I've never heard people complaining about the audio quality. Nintendo is very good at compression it seems which makes sense due to them working with lower limits. Also developers should let people choose to not download multiplayer content if they're only interested in single player and vice versa.

It's not that Nintendo is "good with compression". - It's just they are compressing just enough using a lossy codec that the majority of people really can't tell the difference.

It's like CD Quality audio vs high bitrate MP3. Most people wouldn't tell the difference... Because they don't have the hearing or the audio equipment to truly make use of higher quality assets.



--::{PC Gaming Master Race}::--