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Norion said:
Pemalite said:

Uncompressed high bitrate audio was a massive culprit during the 8th gen... Titanfall developer even stated that 35GB of the 48GB install was uncompressed audio.
https://v1.escapistmagazine.com/news/view/132922-Titanfall-Dev-Explains-The-Games-35-GB-of-Uncompressed-Audio

Audio is a tricky one to do lossless compression on without upsetting audiophiles.

Hi-res textures tend to be extremely compressible, most developers will do this.

This makes me wonder why developers don't offer both a version with compressed audio and a version with uncompressed audio since that would please everyone.

Microsoft is making a push for exactly that with "intelligent delivery".
But yeah, entirely up to the developer if they even wish to use that feature.

If you are using a soundbar or TV audio like the majority of people... Then 5.1/7.1 uncompressed audio is unlikely to be of importance... The Switch doesn't seem to suffer from this issue because developers are more than happy to compress the hell out of FMV/Audio because... Well... It's the Switch. Cart space is a premium.



--::{PC Gaming Master Race}::--