By using this site, you agree to our Privacy Policy and our Terms of Use. Close

https://nintendoeverything.com/monster-hunter-rise-tidbits-post-launch-support-planned-frame-rate-name/
– Built upon the seamless exploration of Monster Hunter World
– Players and monsters can move between areas without loading screens
– More creatures will be shown in the coming months
– One of the game’s features is the broad variety of monster types
– Free content after launch
– Using RE Engine reconfirmed
– Targeting 30 frames per second
– Traditional but fresh Monster Hunter experience
– Retains all of the DNA of the Monster Hunter series
– Not considered a derivative or spin-off title
– The Monster Hunter team is more interested in naming the products in a way that represents what they have to offer