Machiavellian said:
The reason you see many devs closing because they cannot sell their games at 60 bones so why do you think 10 dollars more is going to help them sell any better or increase their margin. Actually it will be the opposite, gamers will become even more selective in their purchase and thus their will be lower sells and only the true AAA games will sell and mid tier and lower will get hit hard. |
Have I said rising the price would help them? Nope I didn`t, even more because I already said multiple times that usually I buy most games several months or years after release when they hit 10-15USD. So launching for 70 will only make even less games worth of day one for me. I was just explaining that saying games shouldn`t increase price because they are selling more isn`t factually true.
And your observation about the subs is also off. You are comparing developing a single app or software and having it as sub instead of single purchase versus hundred of games. It is quite obvious that Office 365 or Photoshop aren`t really going to be sub for a month, they are ongoing for several years. That way customers end up paying more than if they bought it fully in one payment, reason why for myself I buy instead of sub. Now with games if you can sign one or twice a year and play all the games you have interest then suspend you effectively will pay a lot less. That is the reason it was said that GP work better with Multiplayer, GAAS and episodic games instead of single player story heavy games, and why myself and quite some other people are against the model.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







