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V-r0cK said:
I've always wondered this with every next gen launch game, and this includes Halo etc..

Like it's great to have an amazing big budget game at launch but how are they able to recoup their loss/make a lot of money if the installs base is completely new? That's why I always thought cross gen games (for current and new gen) for launch made sense to me and understood why it could also be a reason Halo was intended for cross gen for launch.

I think the only issue is that Sony should've said that these games were going to be cross gen from the start rather than giving the impression they were all next gen exclusives. Personally it wouldn't have mattered for me I will get these games for next gen regardless if they're coming out this gen.

It's the price you pay for having AAA first party near launch, take PS4 you had a graphical showcase in Killzone Shadowfall to show off the system but it was  not a game that would sell many millions more if released in the second or 3rd year.

The tendency is to have your bigger titles reaping the benefits of a more mature platform not just from the increased player base but also increased development expertise that comes with time, but in this case we have a two competing aims one being Sony's aim to have a quicker next gen transfer than last gen and having a big game like horizon near launch is part of  their attempt at doing that,maximising sales is another aim, so questions like how many more potential sales would it make being released with a bigger base and can we offset that by cross gen without diluting it's ability to move people across to PS5.

now another factor to help assuage those like me that fear a loss of potential in HFW is that near launch could mean not waiting too long for a 3rd game with nothing to hold it back.



Research shows Video games  help make you smarter, so why am I an idiot