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I think that while the increase of game prices was inevitable, it’s sorta done in bad timing. Mainly due to the economic situation the world is in and the fact that we have subscriptions to consider whether it be Gamepass, PS+, etc. and the dlc and microtransactions that costumers have been dealing with. It’s no longer about just having the box and games to play.

It doesn’t create a feeling that higher budgets, more complex game developments = better quality games. It’s just makes buying games a little more inconvenient, especially for the casual consumer. We’ve already established a mentality that $10 more is too much to the casual consumer. Unless it’s the hot game their kids are desperate to buy, parents may be more reluctant to buy more games for them. I don’t have any statistics to go off of, but I just have this feeling that $69.99 may sway consumers a little differently than $59.99.