| Leynos said: Games have been $60 since 2005. Not over 20 years. Devs costs go uop because they keep making 800 man teams that are on crunch. How about less crunch. Smaller teams. Games are going up in price because of greed. Nothing less. Nothing more. You are still getting microtransactions. Still getting loads of overly priced DLC that should be in the game. Still getting Gold and Ultimate editions and guides how to buy a game. Anyone who honestly thinks it's a needed changed had been fooled. Some devs who have worked in AAA will tell you things would still ve fine at $50. (I know one and he knows many) This is the most greedy industry entertainment-wise. It's zapping my passion for it. |
Take 200 devs, pay them 50k a year. You end up spending $10M I wages for that one year. Say it takes that team 3 years to make a game, so that game costs you $30M in wages. Increase that team to 300 people, throw in lots of crunch (probably) unpaid overtime, it would still cost you $30M to make that game, but you will finish it in 2 years instead of three.
You can do it slow or fast. But you can not do either cheap.







