By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Intrinsic said:
Shaunodon said:

Given the content of this thread and your previous 'BOLD PREDICTION', I don't think you ought to be throwing 'smh, sad' around.

New generations happen out of technological necessity. New games that can still sell on old hardware and be scaled back hard enough will still get releases, which is why FIFA had about a dozen iterations release on PS2 before they literally couldn't draw any more water from that well. For 99% of old systems and new games, that will never be the case.

Xbox One X was maybe the closest we could've seen to something like this, but because it still had to be built around the old Xbox One architecture and CPU, even that will innevitably have to be left behind sometime this gen. And that's as an incredibly beefy mid-gen upgraded system.

Leave my old prediction alone!! A bold prediction is supposed to be just that.. bold. :)

As for the est, I agree, new generations are out of technological necessity. Thing is, I think it is no longer going to be technologically necessary to have a new generation every 6 years. And that's the basis of what I am saying. Hell, come the PS6 the PS5 doesn't even have to become a 1080p console, it could very well be a 1440p console instead and the PS6 would be a 4K@120fps/8K@30fps console. Diminishing return is a thing. And I don't see anything with gaming thus far taxing what is possible on the PS5 CPU in the next 6 years. And when the PS6 comes along, it wouldn't mean that the PS5 CPU can no longer do what the PS6 CPU can do, it would just do less of it.

How many games are maxing out the usage of any CPU made in the last 3 years? outside situations where people are trying to run at 250+ fps. It's funny to me you call this a farce, do you really believe that devs are going to be pushing 100% PU utilization of the 7 cores and 14 threads available to them on nextgen consoles? We are talking consoles that have the CPU grunt to run games at 200+ fps if that was the intention but would be mostly targeting 30/60fps.

Maybe you should look up some recent CPU benchmarks and see what I mean.

Maybe if you're running CS:GO which was made in the stone age. For new games that are popular on consoles and require as many sparkly effects as possible, 200+ fps is a pipe dream, and by the console gen after PS5, new games will be much closer to 20+ fps on these system even with highly pared down graphics and resolution.

There's only so far they could keep scaling them down before it's no longer worth it, which is what innevitably always happens.