| EpicRandy said: That's far from the truth programmers: artist (which constitue most task force) Tester : And that's all for US, game developed Salary in Canada and many other countries are way lower than this. Average salaries at eidos Montreal : https://www.payscale.com/research/CA/Employer=Eidos_Incorporated/Salary CAD 73K or USD 55k I think your 130k figure is more accurate when it already account for other expense related to the position (employer's payroll obligation, insurance, equipment, software license, electricity etc...) I know marketing cost are substantial often overtaking development cost (sometime even many times over) but I was speaking dev cost only and so was Jim Ryan in the citation from the op. "Have any idea how much an ad spot in the Superbowl cost? $5.6M... for 30 seconds." That's not the cost of creating the ads, that's is the fees for a 30s time frame for diffusing the ads during the superbowl. It does not relate to game development cost in any way shape or form. |
Most AAA studios these days need to sell at least 2.5M copies of their game for it to be considered ok. Not even a success, but ok.
| Conina said:
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Ok.. thanks, thats super helpful of you.
Now were those games put on steam on the same day and date with them appearing on game pass? Were those games on the PC version of gamepass from day one when the PC version of gamepass started?
Cause I find that statistic very very very strange. Was it supported n every region that steam is supported in?










