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To be honest I got bored with it.... after 170 hours!

Yep, it was an amazing journey. However I make the same kind of journeys in other games. In Death stranding I completely ignored the story missions (and online stuff) to explore the entire chapter 3 area on foot, survival mode style. RDR2 the same, I spend many hours canoeing everywhere, trying to get into the forbidden areas. I've 'filled in' every single road in TDU, I've traveled around the galaxy in Elite Dangerous, 9 month journey, and currently on an exploration tour of Earth in FS2020 while trying out the limits of the game. https://forums.flightsimulator.com/t/exploring-the-world-in-the-beechcraft-bonanza/266981

Breath of the wild was great to explore. I never used fast travel, hence the long play time, which made it even better, concentrate on what's around instead of following quests. After trial island I set off North into the desert then into the mountains. I didn't get to Kariko village (the first 'quest') to spend the seeds (or whatever they were called) until 80 hours in, already completed two of the main dungeons and fully explored castle Hyrule. (Should have done it sooner, that 8 slot weapon limit was a pain with how fast they break)

There is always the drive to find out what's beyond the river bend, over the next mountain etc. But I do lose some interest after exploring the map. TW3 got boring after I had 'completed' the exploration phase. In Death stranding I put the game on easy to rush through the story interruptions, back to hard for the delivery stuff. That's another thing that keeps me going, finding the most efficient way to do things. It could be the fastest way to dispatch Lynels or the fastest way to complete a delivery.

Great game, however my brain has been wired that way for a long time :)