I would imagine most console centric gamers couldn't care less about the majority of those titles. If they did, that would probably make them PC gamers.
Personally, I'd take one title a month on a console (better yet, one title exclusive to each console) if it was game I would actually play, over a random list of games on PC, most of which I've never heard about due to a complete lack of interest. You may as well add 500 games to that list because it would still be 500 games that will never even register on my radar.
And that's one of the problems with PC gaming, same as it's always been. Visibility. With that many titles available, many of which will never actually be seen on shelves at a typical retail outlet, they have little to no chance for commercial success. Commercial success being the reason for additional games from any developer naturally.
Direct to drive is probably the best hope a non-hyped PC game has of even registering significant sales, which is why PC game distribution will likely continue to swing in this direction.
Age of Conan is all I need on PC for this month. Of particular note with MMOs, while being a great business plan for developers due to the constant influx of revenues due to subscription fees, they tend to occupy most if not all of a PC gamer's game time.
But as for PC ports that show up on consoles... Different story. It's safe to say I'm just about done with those after Gears of War, Bioshock, Orange Box, UTIII and Mass Effect. The 360 is the one console that gets hosed the worst in that respect.







