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DonFerrari said:

There is plenty of HW leeway between using X1S version and allowing it enhanced on Series S.

I absolutely agree.
But Microsoft probably doesn't want to invest the time, money and resources to create a "Series S" build for all the BC titles on the Xbox, Xbox 360 and Xbox One.

DonFerrari said:

Sure 20% difference in RAM is something, still you have PS4Pro version of those 3rd party games that run at over 1080p without needing over 8Gb of system RAM. Also wasn't confirmed that OS of Series uses less RAM than X1S and X1X?

I doubt the Ram reduction is going to make up for the 20% physical Ram deficit... Plus Emulation has a *ton* of overhead, granted Microsoft isn't doing just pure emulation, it's still doing *some* emulation, obviously no one can assert one way or another as we cannot do any memory use profiling on the Xbox One to see how much DRAM games actually need.

DonFerrari said:

And considering the SSD advantages that could also give some leverage for the RAM. The fact is that they are just cheaping it out since the HW is capable of much more than they are allowing it.

Older backwards compatible titles aren't built with an SSD in mind.

ManUtdFan said:

However... it's not just frame rate or resolution that will be affected. Polygon count, texture detail, amount of raytracing, amount of effects should all be more complex and higher processed on the X vs the S. In other words, if you have a 1080p - whether capable of supersampling or not - you're still better off with the X because of the extra GPU grunt doing so much more than just resolution/frame rate improvements. Unless I'm missing something?

You are absolutely on the money.

--::{PC Gaming Master Race}::--