Intrinsic said:
Well... the design concept of the series X is built around its cooling. With the PS5 it's deeper than that. The entire architecture of its hardware is built around its cooling and thermal management. Hence why as Cerny said, fixed power, fixed thermals with nothing more than slight variations in thermal load based on ambient temps. The PS5 is basically a system designed to never be able to overheat. It sure would be interesting to see though. |
Sony and Microsoft are piggy-backing off AMD's thermal management technology.
CPU's/APU's haven't technically been able to "overheat" and fail for almost 2 decades in the PC space. - Since I think the Athlon 64/Pentium 4 days... It's one of the benefits of leveraging PC technology, lots of learned lessons... And since 2013 when the Xbox One and Playstation 4 borrowed PC technology, there has only been further improvements on this front with more fine-tuned lower-latency frequency control and power gating, Sony and Microsoft are using that obviously.
We just need more details before we can assert anything... And you know my position on Cerny, he does have a conflict of interest in this space, he needs to talk up his product, so does Phil Spencer.
Not saying either individual is right or wrong, just keep in mind their biases.
DonFerrari said:
True. A good point on the PS5 case is that Cerny mentioned their cooling approach and the limit thermal design and recognizing that their previous console was noisy. |
This is what I mean, Microsoft, Sony and Nintendo are constantly analyzing where they do well and where they do poorly.
They take those lessons to learn and improve, so I would fully expect the Playstation 5's cooling efficiency to be a big step up over the Playstation 4, which in turn was a marked improvement over the Playstation 3.
We consumers then benefit.
--::{PC Gaming Master Race}::--