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Pemalite said:
DragonRouge said:

That has more to do with spending more on cooling and processing than hardware design talent.

Not exactly. - It was clear that was a hardware design goal of the original Xbox One. - To be a hands-free "Home Theater" device... And the hardware was built around that concept in mind.

The cooling in the Original VCR Xbox One was over-engineered... And the size of the device in terms of volume took advantage of that, it was a big box.

The Xbox One X on the other-hand is definitely a solid piece of engineering and the Series X takes that same concept and runs with it a little further, Microsoft has been going big on efficient cooling since the Xbox One.

But not just efficient cooling, quiet cooling... Microsoft is avoiding the use of small, high-RPM fans to cool their consoles.

Engineering wise, I think both companies have proven to be fantastic...
So yes, whilst Microsoft had their RROD debacle...
Sony had the exploding batteries debacle.
Sony had the YLOD debacle.
The PS1 disc drive issues were common as well.

Shit happens... Microsoft and Sony learn from it though and we all benefit.

How can you say X1 had a efficient cooling if they needed a case that was bigger than PS4, while weaker and having the brick outside of it? Being quieter isn`t the same as being more efficient. As I`m pretty sure efficency is measured in other means, either power consumption versus output (like a GPU) or power versus cost, etc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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