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Just finished 2nd playthrough of SS, 1st one was, I think, some 6-7 years ago.

Such a lovely and underappreciated game. Yes, it does have too much hand holding. Yes, it is too linear. Yes, it reuses same regions again and again.

Some will argue it has too many puzzles - as someone who actually likes puzzles, I say it has too little exploration for proper balance, just like most Aonuma Zeldas.

But important part for me is that it has "lock and key" as primary mechanism...whether it is actual lock and key, rock and bomb, or distant ledge and hook).

I can see myself replaying it again in 5-6 years.