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HappySqurriel said:

I actually think he meant "Harder to Play" as "Currently games have an unnecessary level of complication" rather than "Currently games are too challenging." Back in the day many arcade and NES games were remarkably challenging yet didn't require 2 joysticks, 6 buttons and a 4 hour tutorial mode.

Eliminating "Complexity" may not (dramatically) decrease the challenge of a game and may make it easier to deliver the quality of experience you want. Many developers would have included player controlled jumping in The Legend of Zelda but the added complexity wouldn't have added much to the game and would have (potentially) made the game far harder to control; the extra difficulty to control the game does not make it more 'challenging' as much as it makes the game more frustrating.


If he meant it in that manner, I'll give you that. The whole interview isn't there, so it is out of context.

Honestly though, I think that games have just gotten proportionately as difficult as everything else in our lives. Think about driving, you use to just have a shifter, wheel, gas, brake, and clutch. Now we've got an automatic, which is necessary, so that we can change the 5 CD changer, XM radio, Nav system, OnStar, do your make up, change the kids DVD, all while on that ever so important phone call to Little Johnny's teacher, explaining why he had his pecker hanging out in class today ;)

On the flip side, how would you play something like GTA with this:

@Sulla

Sorry if you think that was harsh, but it was incredibly tame to me. I could care less about their business model, that's not the point, the point is they will publish whatever crap is marketable in the slightest. Plus they haven't made ANY(or nearly any) advancements on their sports franchises in, what, 9 yrs?

The only exception I've seen is the games they've published by Criterion Studios, Burnout series and Black. They are also doing the Bigs, right? Maybe they can avoid screwing it up.

EDIT: Take2, no profit? GTA? you're right GTA IV will surely be a flop, just like the last one.