KLAMarine said: "It was to combat the then-existing blatant inequality in the workplace, and the theory set forth was that in a truly equal world where, say, 70% were white, 15% were latino, and 15% were latino, that a large company needed to also represent that number, because if they didn't then it would mean there must be some prejudice going on. Which was 100% true back then (And clearly even today)" >I find this theory flawed: 50% of the entire world is male and the other half is female. I look at the membership of vgchartz and I see men outnumber women at a ratio of about 5 to 1. https://gamrconnect.vgchartz.com/members.php?name=&gender=Male&keyword=&country=&type=&order=Last+logged+in https://gamrconnect.vgchartz.com/members.php?name=&gender=Female&keyword=&country=&type=&order=Last+logged+in Males comprise about 83% of the members of this website, a figure seriously distant from the 50% global figure. Am I to conclude vgchartz is conspiring against female members? That there is a prejudice against women that drives them away? I don't think so. I think, on average, more men than women are interested in video games thus we end up with this disparity: men are more likely to explore a website like this one and then create an account. I find it too hasty that we conclude there is wrongdoing based solely on such a superficial disparity. |