hinch said: DLSS 2.1 folks.
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Dynamic resolution support is huge. Like hot damn huge. It could mean that games that support DLSS 2.1 can not only play games at high resolution while having a low internal resolution but also have a consistent framerate as well. Not to mention on the sections where the GPU has more headroom, the games could also look better.
Now because of how low of an internal resolution DLSS already works with, that ain't a problem but as we head on to the next generation, Turing will start to show it's age and this is what will keep the Turing and potato Ampere owners afloat... If they haven't sold their 2000 series already loll.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850