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JEMC said:
Impressive numbers, but we'll see how they actually perform in games. Any word on when reviews will go live? Also, looks like Nvidia has doubled the Shaders per SM count from 64 to 128. That's probably why so many leakers got it wrong.

The pricing is better than expected, but it's still high.

Also, to those of you saying that a 3060 will be able to keep up with consoles, let's wait to see how much VRAM those cards have because, if they still come with 6GB, that won't be enough unless you game at 1080p.

It doesn't look like the shaders are even as remotely as efficient as Turing's, so I think cutting in half is just as plausible as doubling in this case. We aren't even sure if these shaders are FP32 capable to begin with, since the terms they employed were kind of obfuscating.