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Just to show how silly is the idea that a game can drive a console adoption rate only for a couple of months.
NSMB generated revenue for about $9.5M in its launch month in US which means that it sold around 270K.
The game would end up selling >11M.

What sell a console? Is it hardware or software?
That's a "chicken and egg" question.
It's the whole proposition that sell a console: hardware, software (from big sellers to more niche games), marketing, good word of mouth, network effect (people tend to want to own what their friends or neighbours have), core unique ideas that create value in the consumers eyes (like Switch's versatility and adaptability to anyone lifestyle or DS/Wii's inclusiveness for the less expert players).

Last edited by Endymion - on 31 August 2020