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I tried out Ring of Pain since the words roguelike and cards are always worth a look for me.

Overall the presentation is great. Interactions are snappy and it absolutely does not waste your time with unskippable drawn out animations (looking at you, Hearthstone). Designs are great and are a mishmash of different styles that I like. The demo is quite challenging. The extremely low amount of health and the high damage enemies deal make the game a lot more strategic than luck driven. Which can be a plus, but not necessarily for me. That said, you only go through very few cycles, which means your items and buffs are very limited. There is actually some kind of story in there that you can unravel in random encounters, which could be fun. The game is actually perfect for mobile devices because the navigation are just clicks on big objects and there is not much text. That's why it's surprising to see there is no mobile version.

You could compare a lot of things with Slay the Spire but it's actually not a deck builder. It's just choice driven clicking. The closest comparison is probably Guild of Dungeoneering, but much more refined. Anyway, I'll probably get it when it releases and hope they actually have a lot more content and especially classes.



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